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Sup. My name is Milo and I'm 16 years old. Believe it or not I still play Loopy Landscapes rather than RCT2 although I do enjoy messing around with the second version from time to time. My rct days started when the very first version came out. I loved it and played the scenerios for over a year without much thought of actual parkmaking. I even browsed early websites such as the original official rct site as well as Danimation and many other smaller fan based communities from the time. Somehow I actually did manage to download parks off these sites and view them but being only 9 or 10 years old I never really got into posting on any forums and continued to just play the scenarios. Around the time Danimation started to fall apart (2002ish I think) I lost most of my interest in the game until the release of RCT2.
RCT2 led to me rediscovering the rct communites and then lurking at places like NE and rctspace as well as many other smaller sites. Once again I didn't really get into much parkmaking until about 2004-2005 when I began downloading a bunch of RCT2 parks from NE and then starting to make things of my own (all of which were crap). I eventually joined NE because I needed help with some techincal difficulties on getting LL to work again which got me back into playing it since I was able to download the huge amount of LL parks at NE. I grew to enjoy the game again and tried to get some projects of my own finished... although though LL has almost no players any more. I kept showing screens and improved greatly but still struggled to finish something. I'd say my name started to get noticed when I released several tutorials on new things I had done in LL. Skipping ahead to these days I'm a member of the club RCT Majesty and have finally released a few small projects in contests on NE. Now I have joined Avenged which is a very nice new rct site and I have several things in the making which I hope to unveil soon. We'll see what happens.
Black Hole
As with most people this is special to me because it was my first finished and released solo work. I built it for the PT Prelims at NE for the B&M round. I had planned to enter a few of these prelims to try to see if I could get into the Pro Tour contest (as well as finally finish something) but actually this wasn't one of the one's I had originally planned to make something for. Computer problems forced me to sit out of the earlier prelims and I figured I'd stay behind the scenes and enter this as a surprise. The whole thing is centered around a B&M dive machine that has a rather unorthodox layout with three loops in a row. Besides that the theming is actually pretty realistic, representing a space themed area in a park with a couple flats although it's all pretty sub-par looking back on it. The other main focal point of this was to showcase some of my new things in LL such as black tiles and vertical tube supports. I also used codex to stack glass walls and make buildings with interiors which as far as I know was a first in LL. The round was a very good one with many good entries and mine didn't do so well, getting second to last out of 6. I still think the judge helping out screwed me out of a couple spots but it didn't really matter. People liked it and Kumba said that if I kept it up I might even make it to the PT.

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Blue Streak
I needed to rush to get another PT prelim in and for one of the final Bonus rounds I tossed Blue Streak together. I'm fond of the layout which has a unique setting as well as the station, which is probably my best thing done in rct so far. The night before the deadline I threw in some crappy landscaping and foliage to try to give it a backwoods feel and almost ruined it. The only other notable thing is the custom sign which also shows signs of being rushed.... I still think it's cool though. This entry actually did well and got in the top three of the round and also got me on the poll for the last Bonus PT spot which I recieved.

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Phobos Outpost
My first round entry in the Micro Madness contest at NE against Mifune. It's actually based off a micro I had done over half a year earlier for Project Revolution but I had lost it in a computer crash and decided to do the idea again only this time with peeps. The idea behind this micro ties in with a much larger story line (as well as park line) that I won't reveal anything of... yet. I feel I did a good job of fitting a coaster, two flats, a transport ride and many shops on the map as well as having it be peepable with good theming. The basic storyline of the micro itself is about a device that goes haywire on this testing site located on one of Mars' moons. Sadly this entry was pretty much ignored because it was winner by forfeit. I'm still really proud of it though and hope to release more parks that follow this chain soon.

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Soul Train
My second round entry in Micro Madness and my one-way ticket right out of it. I went up against Camcorder22 who is a newer member but has defied all odds and gotten all the way to the Final Four in the contest. This was a micro I had built a long time before the contest even started and I was saving for a spare in case I needed one. I did need one and only had time to touch up this old micro before the deadline. It's pretty much a themed mine train coaster with haunted mine theming and a flat. I made the map peepable as well although it was a little sloppy. I still think it is a good entry and am happy with it even though I lost. Cam's entry against me was very nice although I think the scale of his was what won it for him more than anything.

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